
This book is awesome. In 1967, Seymour Papert invented a programming language for children called Logo. The premise of Logo is that there’s a turtle on a two-dimensional plane, and he’s holding a pen in his tail. You can give the turtle instructions to move forwards and backwards, turn any number of degrees, and raise and lower the pen. It makes pictures. (You can also set variables and group repetitive instructions into subroutines.)
When I was nine years old I got to play with MicroWorlds, which was (and still is!) Logo with clip art. I was only into it for a couple years and I didn’t program a computer again until my senior year of college. Still, I had enough confidence to know that what I wanted could probably be made from subroutines and variables.
So far, this book is about how Logo was conceived. Papert talks about how Euclid’s geometry is based on logic, Descartes’ is based on algebra, and Turtle Geometry is based on computation, on instructions that you can imagine and feel (e.g. how would you draw a circle in Logo? Make one step forward, turn one degree, repeat).
And yeah, Lego named their robotics kits after this book.
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I
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abbyjean reblogged this from doree and added:
mikehudack:internetsnorkelwithzachrose:...yay, logo! my mom had this
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doree reblogged this from mikehudack and added:
I sort of remember using Logo on the Apple IIe’s at school.
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